Thursday, December 8, 2011

Thing 23



Screen Shot taken from secondlife.com

I chose virtual worlds for my Learning 2.0 tool. Initially, I thought the concept of virtual worlds and learning were completely ridiculous! At a second glance, it really is relevant; it has students react to situations and be in a stimulating environment.



I will use Creative Commons in my classroom with projects that use technology. A student can use a video, picture, or song and adapt it to a project topic. The possibilities are endless.

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