Screen Shot taken from secondlife.com
I chose virtual worlds for my Learning 2.0 tool. Initially, I thought the concept of virtual worlds and learning were completely ridiculous! At a second glance, it really is relevant; it has students react to situations and be in a stimulating environment.
I will use Creative Commons in my classroom with projects that use technology. A student can use a video, picture, or song and adapt it to a project topic. The possibilities are endless.
No comments:
Post a Comment